Posted by Rob Scott on January 11, 2011
CEA estimates that about 140,000 people attended CES, and the state of the industry is showing strength. Gary Shapiro predicts that consumer electronics spending will show a 6% increase for 2010, to $180 billion, and will rise an additional 3% this year, to more than $186 billion. The predominant themes this year were tablets, apps, 3D, 4G, gestural interfaces, and ‘smart’ connected devices. We saw a great deal in terms of sharing content across multiple CE platforms – and the high-speed networks required to do so. ETC will have a post show analysis with details of the major themes and trends available by next week.
No Comments » | 3D, 4G, Apps, Blog, CES 2011, Connected Television, Displays, Gaming, Mobile, Social Networking, Tablets | Permalink
Posted by Rob Scott
Posted by Rob Scott on January 10, 2011
While media convergence and related CE devices/services take center stage at CES, Hollywood is taking important steps toward addressing the digital production and distribution of media content. The Hollywood tech community – under leadership of the major studios and the ETC@USC – published its Interoperable Master Format (IMF) in 2010, a proposed voluntary specification designed to serve as a standard digital distribution master. Recently, SMPTE announced the creation of an IMF working group to move forward with standardizing the format. While we were covering the increasingly expanded array of connected, over-the-top, CE devices and platforms featured at CES, The Hollywood Reporter was addressing the relevance of IMF.
No Comments » | 3D, Blog, CES 2011, Connected Television, Gaming, Mobile | Permalink
Posted by Rob Scott
Posted by Bryan Gonzalez on January 10, 2011
Facebook and Twitter had a strong presence at CES … in the form of apps on connected TVs, Blu-ray players, set-top-boxes, and just about any connected device. Samsung even announced that their new connected refrigerator could display your Twitter feed. The popularity of social networks have forced CE manufacturers to include them on their products’ feature specs, irrespective of how appropriate the application truly is. Unfortunately, this knee jerk reaction to include social networks clearly demonstrates the lack of imagination or understanding as to how social networks are really used by people.
No Comments » | Apps, Blog, CES 2011, Connected Television, Social Networking | Permalink
Posted by Bryan Gonzalez
Posted by Michael Lei on January 9, 2011
Qualcomm promoted its partnership with Mattel on a new line of game products that utilize a vision-based Augmented Reality technology. The partnership was announced last year, beta appeared in the fall, and cross-platform, peer-to-peer demos have recently taken place. The first product out of this partnership is the Android smartphone-based version of the iconic 1960s game, Rock ‘Em Sock ‘Em Robots. In addition to gaming, Qualcomm sees Augmented Reality as a potential for travel, entertainment, education, and other applications.
No Comments » | Blog, CES 2011, Gaming, Mobile | Permalink
Posted by Michael Lei
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